This turned out to be a bit too thorough, and eventually was relaxed, leading to shorter matching times. We were doing some very thorough testing of your connection to other players before placing you in a lobby with those players. Potential player evaluation was too strict.This allows players to hop off a flag to defend it and then get back on the flag with less progress loss. The rate of this decay has been halved from the Beta. Domination: When you step off a flag, the current capture bar progress starts to decay.In future updates, weapons with alternate functions will retain their state upon spawn. Gun Game: Now features all classic weapons.Defender: When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second.O Slight tweaks to gameplay balance across rigs O Updated area damage to be consistent inner to outer O Slight decrease in both time to the initial drop and the time between each subsequent drop O Increase damage of both tracking and straight fire rockets O Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage O Increased health, bullet damage, and weapon accuracy up close to help with target acquisition Increased drop rate of keys in round-based modes.Changed currency value in supply drops.Increased salvage gain in mission teams.Continuing to refine spawn system on beta maps, will assess remaining launch maps in live environment.
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